2009-04-30 22:38:44 MESZ tlh2000 * extended material editor (support rotate settings) 2009-04-30 21:51:01 MESZ tlh2000 * fixed MN_MaterialEditorNameToStage return value check 2009-04-30 14:06:08 MESZ bayo-fr * protected access to cl_menuSysPool (cl_menuSysPool -> mn_sysPool) * mn_sysPool initialized into MN_Init (MN_Init called before any parsing) 2009-04-30 13:34:19 MESZ bayo-fr * finally unneed check 2009-04-30 13:13:45 MESZ bayo-fr * fix some casts * add pre/post check to Com_AlignPtr 2009-04-30 08:44:34 MESZ tlh2000 * extended the material editor (started to work on stages support) 2009-04-30 00:19:29 MESZ bayo-fr * fix error 2009-04-29 23:33:43 MESZ bayo-fr * fix warning 2009-04-29 23:11:00 MESZ bayo-fr * add again -std=c99 to defs * fix into shared.h to define functions hiden by MinGW when __STRICT_AINSI__ is defined (-std=c99 define it) * fix some warnings 2009-04-29 21:44:01 MESZ tlh2000 * fill stage text node 2009-04-29 21:33:24 MESZ tlh2000 * introduced MN_MaterialEditorSelectStage_f (which is not doing anything fancy right now) 2009-04-29 21:23:28 MESZ bayo-fr * fix some warnings 2009-04-29 21:18:46 MESZ tlh2000 * minor cleanup 2009-04-29 20:50:38 MESZ bayo-fr * improve get string from node property 2009-04-29 20:39:20 MESZ tlh2000 * set default values for material shader attributes 2009-04-29 20:33:51 MESZ tlh2000 * activate the shader attributes only if the texture has a normalmap assigned * added all other shader attributes to material editor menu 2009-04-29 20:18:38 MESZ tlh2000 * unified cvar names 2009-04-29 20:15:58 MESZ tlh2000 * use materialID cvar * removed debug output 2009-04-29 20:09:41 MESZ bayo-fr * add onChange on the bar * use it into material editor 2009-04-29 20:02:43 MESZ tlh2000 * added controll bar for hardness 2009-04-29 20:02:11 MESZ tlh2000 * added first editing features for the material editor 2009-04-29 19:12:16 MESZ tlh2000 * fixed warning 2009-04-29 19:04:41 MESZ tlh2000 * cleanup and fixed warnings 2009-04-29 17:03:57 MESZ bayo-fr * update material editor (scrollbar + multicolumn) * selected image ID (into r_images) can be used into the script (onChange event + ) * #define ANYIMAGES to test it outside a level 2009-04-29 14:24:40 MESZ bayo-fr * add abstractscrollable node to merge code from all scrollable nodes 2009-04-29 12:08:25 MESZ richlv * fix minor spacing issues, .ufo reference and typos 2009-04-29 11:46:54 MESZ richlv * minor spacing fixes; update comment 2009-04-29 00:17:31 MESZ aduke1 * added an important comment (arched entry) 2009-04-29 00:00:29 MESZ richlv * fix minor spacing issues 2009-04-28 23:47:07 MESZ richlv * fix minor spacing & typo issues 2009-04-28 23:44:45 MESZ richlv * fix minor spacing issues 2009-04-28 23:43:19 MESZ geever * correct INV_GetFilterFromItem for heavy weapons 2009-04-28 23:39:31 MESZ richlv * fix minor spacing issues 2009-04-28 22:15:46 MESZ richlv * fix minor spacing issues 2009-04-28 21:13:17 MESZ richlv * fix minor spacing issues; fix a todo (kerrblade dimensions) 2009-04-28 20:42:01 MESZ geever * fix buildscripts 2009-04-28 18:56:16 MESZ bayo-fr * init -> onInit 2009-04-28 18:46:43 MESZ tlh2000 * basic material editor node (wip) 2009-04-28 08:40:35 MESZ tlh2000 * reordered extradata union 2009-04-28 08:24:28 MESZ tlh2000 * fixed bsp light loading 2009-04-28 08:22:48 MESZ tlh2000 * allocate too much memory in _Mem_ReAlloc 2009-04-28 08:20:27 MESZ tlh2000 * fixed _Mem_ReAlloc * introduced _Mem_CheckSentinels 2009-04-28 07:54:37 MESZ tlh2000 * convert assert into ERR_DROP 2009-04-28 07:47:33 MESZ tlh2000 * fixed R_AddBspLight segfault (we can't assume [unlike q2w] that the allocated bsplights are allocated next to each other in the memory pool) * R_ModReloadSurfacesArrays: reloading materials on-the-fly 2009-04-28 07:19:42 MESZ wilminator * Removed z constraints from CheckUnit so all maps will have a ceiling of PATHFINDING * CELL_HEIGHT. * Reinstated code to prevent an actor from potentially walking through stairs. * Fixed code to correctly mark a wall as impassable for RMA maps. 2009-04-27 23:58:54 MESZ bayo-fr * fix add/remove listener calls 2009-04-27 23:55:12 MESZ bayo-fr * prefix all window event with "on" (onInit, onClose, onLeave, onEvent) * remove deprecated properties (without "on" prefix) * a function called "init", will do nothing when we puch a window 2009-04-27 23:14:17 MESZ aduke1 * a 33% speedup for routing 2009-04-27 22:52:57 MESZ bayo-fr * generic way to create any event from a function (like window events) 2009-04-27 22:10:40 MESZ bayo-fr * Prevent property overwrite (2 properties with the same name) * MN_GetNodeBehaviour no more use Sys_Error * better error message when cast name dont exists 2009-04-27 21:21:28 MESZ tlh2000 * tweaked material definition 2009-04-27 21:05:35 MESZ aduke1 * fixed 'data type warnings' 2009-04-27 19:40:05 MESZ tlh2000 * updated versions 2009-04-27 19:39:30 MESZ tlh2000 * fixed compilation 2009-04-27 19:01:29 MESZ tlh2000 * todo comments 2009-04-27 18:57:05 MESZ tlh2000 * const 2009-04-27 18:55:59 MESZ tlh2000 * fixed comments 2009-04-27 18:54:16 MESZ tlh2000 * const 2009-04-27 18:53:01 MESZ tlh2000 * fixed ekg node header guard * added ekgExtraData_t * set ekg node default values * static 2009-04-27 18:04:15 MESZ tlh2000 * ekg node inherits pic node attributes and functions 2009-04-27 16:33:45 MESZ bayo-fr * move -std=c99 from defs to platform_specific (i create many warnings with mingw) 2009-04-27 16:29:57 MESZ richlv * minor typo & spacing fixes 2009-04-27 15:29:17 MESZ bayo-fr * clean up: remove todo already done 2009-04-27 15:26:47 MESZ bayo-fr * tag dead code with "#if 0" 2009-04-27 15:15:35 MESZ bayo-fr * clean up: fix some type 2009-04-27 14:50:22 MESZ bayo-fr * remove dead code 2009-04-27 14:44:21 MESZ bayo-fr * some warnings when we load the script 2009-04-27 14:07:24 MESZ bayo-fr * implement submodel (it change use of composite models (body+head+weapon), check the wiki) 2009-04-27 13:31:36 MESZ bayo-fr * add nodebehaviour.drawItselfChild to implement submodel 2009-04-27 09:17:33 MESZ tlh2000 * minor cleanup * fixed warning 2009-04-27 09:13:13 MESZ tlh2000 * extract the image node ekg hack into a separate node type (ekg) 2009-04-27 08:00:25 MESZ tlh2000 * put magic numbers into variables for ekg image node hack 2009-04-27 07:37:18 MESZ tlh2000 * xvid dll for windows users (ogm support) 2009-04-27 07:26:42 MESZ tlh2000 * converted assert into Sys_Error in Com_AlignPtr 2009-04-27 01:33:55 MESZ bayo-fr * clean up: only one computation of "object+property->offset" 2009-04-27 01:15:07 MESZ bayo-fr * clean up: use array to get char 2009-04-27 01:13:09 MESZ bayo-fr * todo to update excluderect with property array 2009-04-26 23:22:18 MESZ aduke1 * adjusting CL_DebugPath_f() 2009-04-26 21:49:09 MESZ tlh2000 * just a little doxygen 2009-04-26 20:14:40 MESZ tlh2000 * replaced another magic number in the ekg image node hack 2009-04-26 20:09:42 MESZ tlh2000 * fixed segfault when shooting into the void 2009-04-26 20:05:15 MESZ tlh2000 * again small cleanup and comments in the ekg image node hack 2009-04-26 19:57:05 MESZ tlh2000 * removed the noclamp from the imagename - we don't support this anymore 2009-04-26 19:54:04 MESZ tlh2000 * small cleanup in the ekg image node hack 2009-04-26 19:38:34 MESZ tlh2000 * clientinfo_t has nothing to do with the filesystem => replaced MAX_QPATH by MAX_VAR 2009-04-26 19:36:58 MESZ tlh2000 * fixed image validity check for map loading screens 2009-04-26 19:36:02 MESZ tlh2000 * removed some SCR_SetLoadingBackground calls 2009-04-26 19:34:08 MESZ tlh2000 * fixed map loading screens * also added them to it_world to ensure that they are deleted on a map change 2009-04-26 19:02:43 MESZ tlh2000 * sound system can be reactivated in the sound options menu now 2009-04-26 18:02:58 MESZ tlh2000 * hopefully fixed gettext support for the mac 2009-04-26 18:01:44 MESZ tlh2000 * fixed doubled theora entry 2009-04-26 15:27:16 MESZ bayo-fr * add R_DrawStretchImage * fix wide screen console background 2009-04-26 14:56:38 MESZ bayo-fr * parse error when empty event is found * clean up parser code * parse error when error into an action list 2009-04-26 14:04:06 MESZ bayo-fr * remove empty events from UI script * warning when empty event is found 2009-04-26 13:08:19 MESZ bayo-fr * fix wrong cloning function for abstractvalue (should fix many hiden problems on inherited window) 2009-04-26 12:02:35 MESZ bayo-fr * set rank image under the model (same layout as the aircraft GUI) 2009-04-26 00:31:12 MESZ bayo-fr * fix 2D geoscape installation icon: R_FindImage need "pics/geoscape/radar" 2009-04-26 00:12:02 MESZ richlv * svn eols & mimetypes 2009-04-25 23:55:09 MESZ geever * prevent changing progressbars 2009-04-25 23:53:20 MESZ bayo-fr * fix wrong exit menu when we shutdown a party 2009-04-25 23:53:10 MESZ richlv * minor typo & spacing fixes 2009-04-25 23:40:10 MESZ bayo-fr * remove use of "magic" %s_click command * you can use explicite onClick with: cmd "foo_click " 2009-04-25 23:37:15 MESZ richlv * minor spacing nitpicking 2009-04-25 23:32:41 MESZ richlv * minor typo & spacing fixes; fix .ufo reference 2009-04-25 23:29:44 MESZ geever * Correct production menucallback handling 2009-04-25 23:03:15 MESZ bayo-fr * remove use of "magic" %s_rclick command * you can use explicite onRClick with: cmd "foo_rclick " 2009-04-25 22:45:39 MESZ bayo-fr * check auto command _click only if the event dont have actions 2009-04-25 22:44:36 MESZ bayo-fr * dont alloc action when events dont have block 2009-04-25 22:41:10 MESZ geever * make scrollbar same tall as the text node, hide when unused 2009-04-25 22:12:24 MESZ geever * fix text selection in change homebase popup 2009-04-25 22:08:00 MESZ bayo-fr * fix buffer overflow (excluderect structure) * add more excluderect slots 2009-04-25 22:07:09 MESZ geever * new style vscrollbar for (geoscape) description text, also reduce tabwidth 2009-04-25 21:19:29 MESZ geever * remove unnecessary function 2009-04-25 21:11:21 MESZ tlh2000 * fixed segfault in CL_ConditionalMoveCalcActor 2009-04-25 20:36:24 MESZ tlh2000 * update to latest c::b 2009-04-25 20:32:25 MESZ geever * update the visible game date right on campaign start 2009-04-25 20:31:39 MESZ tlh2000 * fixed link for gtkglext 2009-04-25 20:05:20 MESZ tlh2000 * ogg, vorbis, theora and xvidcore support 2009-04-25 19:15:09 MESZ tlh2000 * hopefully fixed compilation if you have theora but no xvid 2009-04-25 18:35:26 MESZ tlh2000 * cinematic node property is no longer roq but video * const stuff * cinematic node searches relative to videos/ directory now 2009-04-25 17:44:43 MESZ tlh2000 * we are now able to abort a cinematic while playing it * const stuff + reduced scope 2009-04-25 17:12:23 MESZ tlh2000 * fixed ogm yuv to rgb conversion 2009-04-25 16:48:56 MESZ tlh2000 * removed power of two checks completly 2009-04-25 16:45:35 MESZ tlh2000 * use Q_IsPowerOfTwo 2009-04-25 16:38:22 MESZ tlh2000 * ups 2009-04-25 16:38:05 MESZ tlh2000 * use the values from config.h to determine whether ogm support should get compiled into the binary 2009-04-25 16:34:42 MESZ tlh2000 * minor cleanup 2009-04-25 16:32:41 MESZ tlh2000 * added vorbis to configure script, too 2009-04-25 16:27:50 MESZ tlh2000 * run autoheader 2009-04-25 16:26:54 MESZ tlh2000 * added libogg, libxvidcore and libtheora to configure script 2009-04-25 14:58:08 MESZ tlh2000 * added experimental ogg media video support (merged from World of Padman) * deactivated by default as there are some external dependencies (ogg theora, xvid, ogg vorbis) 2009-04-25 12:58:27 MESZ tlh2000 * fixed a type (height of the cinematic was zero) 2009-04-25 12:52:14 MESZ tlh2000 * splitted roq code into seperate file 2009-04-25 11:50:07 MESZ tlh2000 * fixed some syntax errors in the tips 2009-04-25 11:44:02 MESZ tlh2000 * updated tip of the day with the tips from the wiki 2009-04-25 11:34:54 MESZ tlh2000 * hitting enter twice will perform all pending actions now 2009-04-25 11:20:56 MESZ tlh2000 * we are now able to prepare the movement for the next round if it's not our round already 2009-04-25 11:16:04 MESZ tlh2000 * cleaned the selActor usage a little bit 2009-04-25 10:23:04 MESZ tlh2000 * moved actorMoveLength into le_t structure 2009-04-25 09:44:06 MESZ tlh2000 * actorMoveLength is a byte now * camel case * changed some pathfinding functions to use bytes instead of ints * CL_MoveLength now longer uses CL_MoveMode * introduced IS_BMODEL macro 2009-04-25 09:13:26 MESZ tlh2000 * that wasn't for svn (yet) 2009-04-25 09:12:36 MESZ tlh2000 * mousePendPos is now a le_t value - we are able to prepare the movement of all our actors now without losing the pending position when changing to the next actor 2009-04-25 00:09:06 MESZ geever * fix scrollbar at keys menu 2009-04-24 23:58:35 MESZ geever * fix select TU reservation 2009-04-24 23:35:36 MESZ geever * fix aircraft selection in iaircraft menu 2009-04-24 22:56:14 MESZ tlh2000 * fixed segfault in FIRESH_FiredefForWeapon when collecting the bomb in fueldump 2009-04-24 19:39:10 MESZ wilminator * Modified RT_TracePassage to properly trace up when the immediately adjacent cell cannot be walked into. 2009-04-23 22:57:38 MESZ geever * mark employee transfered on loadgame if needed 2009-04-23 22:39:19 MESZ geever * open/close messagesystem with onmouseenter/leave again 2009-04-23 22:20:42 MESZ bayo-fr * half revert to r24148 (remove wrong commit from an older revision) 2009-04-23 22:11:41 MESZ bayo-fr * same as previous (r24149) but for right click 2009-04-23 21:31:34 MESZ bayo-fr * clean up MN_TextNodeClick * it can break onClick of textnode somewhere, but it should also fix problems 2009-04-23 07:57:43 MESZ tlh2000 * MN_GetFont => MN_GetFontFromNode 2009-04-22 22:23:43 MESZ tlh2000 * minor cleanup 2009-04-22 22:15:45 MESZ tlh2000 * cleanup 2009-04-22 22:08:07 MESZ tlh2000 * fixed wrong blend func when rendering particles 2009-04-22 21:52:58 MESZ tlh2000 * patch #2778514 (Updated Finnish translation) 2009-04-22 21:32:17 MESZ tlh2000 * fixed some wide screen stuff 2009-04-22 21:21:18 MESZ tlh2000 * font_t is known everywhere in the client now * wrapper around R_FontGetHeight 2009-04-22 21:08:08 MESZ tlh2000 * moved some logic from R_FontDrawString into MN_DrawString 2009-04-22 20:38:53 MESZ tlh2000 * R_FontDrawString => MN_DrawString 2009-04-22 20:31:35 MESZ tlh2000 * R_FontDrawString => MN_DrawString 2009-04-22 18:50:33 MESZ tlh2000 * menu renderer wrapper around R_FontDrawString 2009-04-22 08:58:41 MESZ tlh2000 * fixed typos 2009-04-22 08:56:18 MESZ tlh2000 * camel case * replaced magic numbers 2009-04-22 08:53:21 MESZ tlh2000 * R_FontDrawStringInBox => M_DrawStringInBox 2009-04-22 08:39:54 MESZ tlh2000 * removed blend option from R_DrawImage * camel case 2009-04-22 08:35:11 MESZ tlh2000 * replaced magic numbers 2009-04-22 08:34:02 MESZ tlh2000 * removed blend as node property * removed R_ColorBlend * blend is now activated for the whole 2d rendering (menu) * activated advanced light armour (even if you should use it only in multiplayer right now) 2009-04-21 19:33:59 MESZ RudolfoWood * values also addable for e.g. trigger_hurt (selected line was not visible) * moved combo model init into editing-started callback to reinit it less often 2009-04-21 06:53:12 MESZ tlh2000 * patch #2776727 (German anyone?) 2009-04-21 06:50:24 MESZ tlh2000 * fixed comments 2009-04-21 00:58:20 MESZ aduke1 * fixed some zig-zag-pathfinding 2009-04-20 23:04:20 MESZ bayo-fr * fix close button command 2009-04-19 23:09:36 MESZ tlh2000 * typo 2009-04-19 23:05:18 MESZ tlh2000 * fixed potential segfault in image node rendering 2009-04-19 21:05:10 MESZ bayo-fr * todo to close the editor when the window lost the mouse 2009-04-19 20:13:32 MESZ tlh2000 * removed image 2009-04-19 20:08:07 MESZ tlh2000 * cleanup in MN_EditorNodeDraw 2009-04-19 20:07:30 MESZ bayo-fr * clean up "timeout" and "func event" code ** now "timeout" is a window property, and "func event" a window event * update the script 2009-04-19 20:04:47 MESZ tlh2000 * removed align from R_DrawFill * fixed cursor offsets 2009-04-19 19:52:16 MESZ tlh2000 * refactored some image rendering code (wip) 2009-04-19 18:15:50 MESZ bayo-fr * fix parse of action setter when node is known 2009-04-19 17:54:17 MESZ tlh2000 * empty files for menu render functions 2009-04-19 17:10:09 MESZ geever * new vscrollbar for item description text 2009-04-19 14:37:51 MESZ tlh2000 * fixed bounce fractions 2009-04-19 14:37:34 MESZ tlh2000 * give a default bounce fraction for terrain type definitions 2009-04-19 14:30:49 MESZ tlh2000 * replaced texture with gpled version by shedeki 2009-04-19 13:01:16 MESZ btaxis * Reduced bludgeoning damage (shouldn't do as much damage as a bullet) 2009-04-19 12:57:11 MESZ btaxis * Electrolaser is now a stun weapon using laser ammo 2009-04-19 12:53:19 MESZ tlh2000 * reduced the light effect a little bit more 2009-04-19 12:49:05 MESZ tlh2000 * smaller laser impact particle 2009-04-19 12:41:57 MESZ tlh2000 * added white laser beam particle 2009-04-19 12:32:03 MESZ tlh2000 * a little bit brighter skin 2009-04-19 12:21:17 MESZ tlh2000 * added electrolaser item defintions to the script files 2009-04-19 12:14:50 MESZ tlh2000 * reexported some models (without frames) 2009-04-19 11:54:47 MESZ tlh2000 * removed animations from static mesh 2009-04-19 11:54:41 MESZ tlh2000 * synced with wiki 2009-04-19 10:21:16 MESZ tlh2000 * synced uforadiant po files 2009-04-19 10:16:30 MESZ tlh2000 * updated radiant pot file 2009-04-19 10:14:32 MESZ tlh2000 * fixed warning 2009-04-19 10:13:16 MESZ tlh2000 * unified Com_* function names * updated po and pot files 2009-04-19 09:43:10 MESZ tlh2000 * updated normalmaps and textures by shedeki -- see http://ufoai.ninex.info/forum/index.php?topic=3181.msg25196#msg25196 2009-04-19 09:30:49 MESZ tlh2000 * fixed bsp writing on ufo2map -material * camel case * sound spatialization relative to the closest actor 2009-04-19 09:25:08 MESZ tlh2000 * japan map material definition 2009-04-19 09:03:18 MESZ tlh2000 * camel case 2009-04-19 08:49:18 MESZ tlh2000 * camel case 2009-04-19 06:38:29 MESZ wilminator * Implemented bi-directional tracing. One pass now scans for both directions when routing. * Created RT_UpdateConnectionColumn to clear up multi-threading code (for later). This function returns void and traces for wall openings up an entire column in a specified direction. * Updated all routing functions to use RT_UpdateConnectionColumn instead of RT_UpdateConnection. 2009-04-19 00:12:30 MESZ tlh2000 * removed unused code 2009-04-19 00:08:41 MESZ tlh2000 * fixed typos * camel case * cleanup 2009-04-18 17:51:33 MESZ tlh2000 * replaced textures with gpled versions by shedeki -- see http://ufoai.ninex.info/forum/index.php?topic=3181.msg25171#msg25171 2009-04-18 16:59:39 MESZ tlh2000 * fixed radiant compilation 2009-04-18 16:48:17 MESZ RudolfoWood * entityinspector keyvalues list improvements: * key/values are grouped by the class they belong to, classname is highlighted * improved add key behaviour * value editing will show values of all selected entities in combo * adding/removing keys will only add/remove the key from current selected class * changing value also only applies to same class entities 2009-04-18 15:26:57 MESZ richlv * move lights away from tile edges to reduce visual artifacts 2009-04-18 14:25:37 MESZ tlh2000 * tutorial sequences are no longer added to the menu memory pool 2009-04-18 14:06:30 MESZ tlh2000 * fixed typo 2009-04-17 22:00:33 MESZ aduke1 * adjust CL_DebugPath_f 2009-04-17 20:50:44 MESZ aduke1 * corrected a 'merge accident' 2009-04-17 20:21:29 MESZ geever * fix aircraft transfer again (uninitialized cargo) 2009-04-17 18:33:11 MESZ tlh2000 * ups - forgot the build scripts 2009-04-17 18:32:54 MESZ tlh2000 * splitted utf8 related code into seperate file * camel case 2009-04-17 16:36:40 MESZ bayo-fr * fix some disabled bars (readonly) 2009-04-17 16:21:13 MESZ bayo-fr * fix disabled status 2009-04-17 16:11:52 MESZ bayo-fr * restrict "mousefx" uses (pic, text, and zone only) 2009-04-17 15:37:41 MESZ bayo-fr * add assertion 2009-04-17 15:37:03 MESZ bayo-fr * doxygen 2009-04-17 08:04:18 MESZ tlh2000 * fixed compilation and warnings 2009-04-17 07:57:34 MESZ tlh2000 * moved msgText and msgTime into menu code only 2009-04-17 07:49:43 MESZ tlh2000 * fixed typos 2009-04-17 07:45:25 MESZ tlh2000 * use MN_WindowIsFullScreen 2009-04-17 07:39:40 MESZ tlh2000 * minor cleanup 2009-04-16 23:18:57 MESZ aduke1 * routing: only trace at 1/3 and 2/3 for diagonals 2009-04-16 22:37:13 MESZ tlh2000 * replaced some R_RegisterImage calls with R_FindImage 2009-04-16 22:34:04 MESZ tlh2000 * renamed functions and variables * cleanup in R_RegisterImage * fixed segfault introduced some revisions ago (image null ptr) 2009-04-16 22:22:30 MESZ aduke1 * removed missing files from ufo.cbp 2009-04-16 22:19:51 MESZ tlh2000 * removed R_DrawGetPicSize 2009-04-16 22:10:21 MESZ tlh2000 * fixed typos * added missing header include 2009-04-16 22:08:33 MESZ tlh2000 * moved R_DrawPanel to MN_DrawPanel 2009-04-16 21:59:32 MESZ bayo-fr *update 2 UI events name (script and code) ** onMouseIn -> onMouseEnter ** onMouseOut -> onMouseLeave 2009-04-16 21:52:03 MESZ tlh2000 * more bitmaps from netradiant 2009-04-16 08:47:01 MESZ tlh2000 * removed mathlib.h include 2009-04-16 07:47:10 MESZ tlh2000 * fixed and extended the multiplayer wait menu 2009-04-15 19:58:15 MESZ tlh2000 * merged updated icons from netradiant 2009-04-15 18:57:37 MESZ tlh2000 * applied patch #2764390 (archives.bat) 2009-04-15 07:52:38 MESZ tlh2000 * some todo for geever of bayo about a not working popup 2009-04-15 07:50:46 MESZ tlh2000 * fixed loading backgrounds * fixed multiplayer server map change 2009-04-14 23:46:31 MESZ geever * simplify node references in confuncs 2009-04-14 06:57:37 MESZ tlh2000 * don't shut the server down on multiplayer next map * increased PROTOCOL_VERSION 2009-04-14 00:02:00 MESZ bayo-fr * rename windows "map" -> "geoscape" (name of the file) 2009-04-13 23:51:25 MESZ geever * fix and convert visiblewhens to event fuction 2009-04-13 23:22:23 MESZ bayo-fr * prevent calling a node with reserved token 2009-04-13 22:15:19 MESZ geever * readd "Other" category for production 2009-04-13 20:47:59 MESZ geever * update ccs.numBuildings before B_NewBuilding call (fixes: capacity bug#2752126) 2009-04-13 20:18:58 MESZ tlh2000 * fixed G_ClientEndRound 2009-04-13 20:14:45 MESZ tlh2000 * added teamdef names 2009-04-13 20:04:44 MESZ tlh2000 * simplified G_ClientEndRound 2009-04-13 19:49:16 MESZ tlh2000 * implemented MP_LoadDefaultTeamMultiplayer * cleanup in multiplayer team loading/saving * changed multiplayer team savefile version 2009-04-13 18:10:06 MESZ tlh2000 * typos 2009-04-13 18:08:20 MESZ tlh2000 * removed edict_s skin * changed Com_GetCharacterValues to also set the character skin directly * fixed CHRSH_CharGetBody to ignore robots correctly 2009-04-13 18:01:14 MESZ tlh2000 * cleanup AI_SetStats (use are using the teamdef to determine the template that should be used - and that's enough) 2009-04-13 17:52:22 MESZ tlh2000 * cleanup and fixed segfault in CL_RemoveActorFromTeamList 2009-04-13 17:51:03 MESZ bayo-fr * fix wrong copy-paste (see previous commit) 2009-04-13 17:49:04 MESZ bayo-fr * move again MN_ParseMenu into CL_ParseClientData (cleaner) 2009-04-13 17:31:52 MESZ tlh2000 * cleanup + reduced debug output 2009-04-13 17:31:10 MESZ tlh2000 * cleanup 2009-04-13 17:29:47 MESZ bayo-fr * fix "menu" -> "ui" image location 2009-04-13 17:11:56 MESZ bayo-fr * fix wrong node path 2009-04-13 14:22:23 MESZ tlh2000 * removed HUD_ResetWeaponButtons 2009-04-13 14:03:09 MESZ tlh2000 * cleanup and fixes in the hud code 2009-04-13 13:44:15 MESZ tlh2000 * removed hud_refresh cvar 2009-04-13 13:43:13 MESZ tlh2000 * hud cleanup * move ERR_DROP instead of debug output 2009-04-13 13:03:29 MESZ tlh2000 * fixed wrong tab image location (menu => ui change) 2009-04-13 13:01:16 MESZ tlh2000 * introduced CL_ActorCleanup * call LE_Cleanup in GAME_Shutdown 2009-04-13 12:50:00 MESZ tlh2000 * SV_Shutdown and CL_Disconnect calls are now in GAME_Shutdown 2009-04-13 12:44:55 MESZ tlh2000 * cleanup in campaign shutdown 2009-04-13 12:30:27 MESZ tlh2000 * fixed negative TU error (moved cl_pathMap into le_t as pathMap) * fixed le->selected leak * Grid_MoveLength in LET_PathMove is only needed when the le is the current selected one * LET_PathMove will no longer reduce the TU amout - this is done by the server already * removed cp_exit console binding - we have to use game_exit instead 2009-04-13 08:45:19 MESZ tlh2000 * const * camel case 2009-04-13 08:27:21 MESZ tlh2000 * might fix the vid restart issue with texnum > 0 2009-04-12 22:47:20 MESZ tlh2000 * fixed warning 2009-04-12 22:19:36 MESZ geever * upgrade setter; doxygen; cleanup 2009-04-12 14:58:35 MESZ bayo-fr * clean up 2009-04-12 14:55:33 MESZ bayo-fr * rename node->menu into node->root * update getter and setter ("*node:root" and "") 2009-04-12 14:20:34 MESZ bayo-fr * rename "menu" node behaviour into "window" 2009-04-12 13:19:48 MESZ bayo-fr * rename "/base/pics/menu" into "/base/pics/ui" 2009-04-12 03:46:36 MESZ bayo-fr * cleanup var name and params 2009-04-12 03:35:09 MESZ bayo-fr * fix unselectable ammo in the weapon view 2009-04-12 03:24:08 MESZ bayo-fr * use the base inventory's item iterator 2009-04-12 02:39:58 MESZ bayo-fr * fix skiped non duplicated file from FS_BuildFileList 2009-04-12 01:31:07 MESZ tlh2000 * strncmp => strcmp 2009-04-12 01:28:11 MESZ tlh2000 * strncmp => strcmp 2009-04-12 01:25:52 MESZ tlh2000 * something for bayo 2009-04-12 01:24:44 MESZ tlh2000 * minor cleanup 2009-04-12 01:23:45 MESZ tlh2000 * fixed warnings * increase connection timeout 2009-04-12 00:57:16 MESZ bayo-fr * typo 2009-04-12 00:30:30 MESZ bayo-fr * add a container item iterator (WIP) 2009-04-11 19:11:23 MESZ bayo-fr * move menu script from "ufos/menu_*.ufo" to "ufos/ui/*.ufo" 2009-04-11 16:08:49 MESZ bayo-fr * fix button position 2009-04-11 15:12:07 MESZ geever * disable "start with employees" checkbox if "start with buildings" unchecked 2009-04-11 03:09:43 MESZ geever * don't return on unload immediately 2009-04-11 02:35:20 MESZ geever * leave the weapons unloaded in base, load them onEquip, unload them when removed 2009-04-11 01:46:31 MESZ geever * fix filterType check for ammos which are usable in more weapons 2009-04-10 15:19:48 MESZ bayo-fr * add missing MN_DNDGetSourceNode (source node of the current drag and drop) * doxygen 2009-04-10 12:49:42 MESZ geever * remove unnecessary code 2009-04-10 12:15:25 MESZ geever * fix (release mode) warnings 2009-04-10 12:06:31 MESZ geever * fix one more warning 2009-04-10 12:01:45 MESZ geever * don't show max soldiers for UFO in pedia article 2009-04-10 11:20:53 MESZ tlh2000 * ups - fixed warning 2009-04-10 11:13:12 MESZ tlh2000 * fixed assert 2009-04-10 10:24:11 MESZ tlh2000 * added obj files to valid download filetypes, too 2009-04-10 09:09:11 MESZ tlh2000 * fixed segfault in master server query thread handling 2009-04-10 08:49:33 MESZ tlh2000 * applied hardness and parallax to the rock texture 2009-04-10 08:43:48 MESZ tlh2000 * footsteps, phong, fixed fire barrel (missing brush) 2009-04-10 08:39:15 MESZ tlh2000 * tweaked the fire particle a little bit (hopefully fixes all those reports about particle limit hit) 2009-04-10 08:26:51 MESZ tlh2000 * fixed typo * camel case 2009-04-10 08:23:07 MESZ tlh2000 * removed direct cvar set for mn_main and mn_active on campaign init (use MN_InitStack instead) * camel case * removed mn_chrrank cvars from multiplayer and skirmish 2009-04-10 07:22:59 MESZ tlh2000 * updated rivertown material 2009-04-10 07:16:32 MESZ tlh2000 * updated terrain.ufo 2009-04-09 22:19:33 MESZ geever * clear mdl cvar on basedefence menuinit 2009-04-09 22:11:45 MESZ tlh2000 * removed some global vars * added ERR_DROP (which is hit quite often) if TUs walking costs are negative or le->TUs are negative (maybe a routing table issue) 2009-04-09 21:43:18 MESZ tlh2000 * moved CP_SpawnAlienBaseMission * removed CP_GetLastMissionAdded * changed CP_CreateNewMission to return the created mission * fixed typos 2009-04-09 21:32:21 MESZ tlh2000 * missed the doxygen in my last commit 2009-04-09 21:29:52 MESZ tlh2000 * introduced E_MoveIntoNewBase 2009-04-09 21:17:46 MESZ geever * fix when changing homebase of an aircraft move pilot too * changed transfer aircraft method. Now they keep their equipments on transfer (but still not the employee.) * @note transfering employee along with aircraft is possible with the current code but extra checks and confirmation popups needed first 2009-04-09 19:36:48 MESZ tlh2000 * fixed texture alignment * added footsteps 2009-04-09 18:03:10 MESZ tlh2000 * include windows.h 2009-04-09 18:00:35 MESZ tlh2000 * merged r311 from netradiant (try to disable composition on Vista) 2009-04-09 17:00:52 MESZ geever * fix crash on changing homebase of an aircraft * use REMOVE_ELEM macro on homebase change 2009-04-09 13:36:29 MESZ geever * debug function to list an/all active transfer(s) 2009-04-09 13:06:30 MESZ btaxis * Two more flags by UlteriorMotives 2009-04-09 12:00:52 MESZ btaxis * One more flag by UlteriorMotives 2009-04-09 11:57:37 MESZ btaxis * One more flag by UlteriorMotives 2009-04-09 11:55:57 MESZ btaxis * New flags by UlteriorMotives 2009-04-09 07:43:49 MESZ tlh2000 * fixed space on stair 2009-04-09 07:35:30 MESZ tlh2000 * removed 'passable' from floor brush 2009-04-09 02:31:43 MESZ geever * convert more tab actions to onChange event * @todo replace magic numbers in hire tab to employetype ids 2009-04-09 01:57:29 MESZ geever * transfer menu fixes: * clear t_baseinfo on update * hide vscrollbars when unused * fixed and simplified tab controls 2009-04-09 01:31:03 MESZ bayo-fr * add onChange event (after update of the cvar by the tab) 2009-04-09 00:43:18 MESZ geever * renamed (ccs.)alltransfers to transfers * added ccs.numTransfers * removed todo * @note: Pray! Transfer code is such a mess I may break it some times until it gets shape :) 2009-04-08 23:23:28 MESZ tlh2000 * updated terrain.ufo 2009-04-08 23:22:19 MESZ geever * debug command to check aircraft indexes * (yet) empty files for transfer callbacks 2009-04-08 23:20:33 MESZ tlh2000 * footsteps 2009-04-08 23:18:13 MESZ tlh2000 * updated terrain.ufo 2009-04-08 23:10:38 MESZ tlh2000 * updated terrain.ufo 2009-04-08 23:06:01 MESZ tlh2000 * footsteps 2009-04-08 23:04:58 MESZ tlh2000 * auto generated material file 2009-04-08 22:50:11 MESZ tlh2000 * fixed levelflags for door 2009-04-08 22:45:22 MESZ tlh2000 * these textures no longer exist 2009-04-08 22:40:53 MESZ tlh2000 * removed unused functions * cleanup + const 2009-04-08 22:36:51 MESZ richlv * fix some of the mixed face contents; fix textures 2009-04-08 22:34:02 MESZ tlh2000 * normalmaps 2009-04-08 22:28:07 MESZ tlh2000 * added normalmaps * removed some textures 2009-04-08 21:59:14 MESZ tlh2000 * removed reset to M_MOVE from CL_TurnUp_f - already done in CL_ActorTurnMouse 2009-04-08 21:57:44 MESZ richlv * revert unintended change from rev 23944 2009-04-08 21:57:11 MESZ tlh2000 * fixed assert 2009-04-08 21:49:42 MESZ richlv * svn eols & mimetypes 2009-04-08 21:09:33 MESZ richlv * fix mixed face contents; fix textures; reduce amount of exposed faces; optimise levelflags; remove z-fighting 2009-04-08 08:23:27 MESZ tlh2000 * minor cleanup + todo comment 2009-04-08 08:14:58 MESZ tlh2000 * camel case * cleanup + typos 2009-04-08 08:03:06 MESZ tlh2000 * fixed music array after snd_restart 2009-04-08 07:57:59 MESZ tlh2000 * removed unused code * moved some callback functions into proper places 2009-04-08 07:44:45 MESZ tlh2000 * removed unused functions * fixed a color state leak in the geoscape map rendering code 2009-04-08 00:09:18 MESZ geever * fixed craftitem installation after removal * ufoai-hu.po: fixed some strings 2009-04-07 23:15:43 MESZ tlh2000 * replaced game_continue by mn_pop (to return from options to battlescape) 2009-04-07 23:04:17 MESZ geever * debug command to finish construction of a specified or every installation 2009-04-07 22:51:07 MESZ tlh2000 * fixed color state leak (fixes e.g. actor shadows and maybe even tranparent hud effect) 2009-04-07 22:41:23 MESZ geever * add dummy model for ufoyard (linking it to defence model affected 2D geo either which we don't want) 2009-04-07 22:27:15 MESZ geever * installation-type based default names again 2009-04-07 22:18:51 MESZ geever * fix function name prefix 2009-04-07 22:12:00 MESZ geever * create default base names on build * @note: same as in r23914 2009-04-07 21:19:51 MESZ richlv * fix some of the mixed face contents; optimise levelflags 2009-04-07 21:03:40 MESZ tlh2000 * use S_StartSound instead of S_StartLocalSound to also include the positional audio effects for shooting sounds * tweaked the distance scale factor 2009-04-07 20:57:59 MESZ richlv * more spacing cleanup 2009-04-07 20:53:16 MESZ richlv * spacing cleanup 2009-04-07 20:43:34 MESZ tlh2000 * just minor renaming 2009-04-07 20:39:53 MESZ tlh2000 * simplified S_LoadSound 2009-04-07 20:29:19 MESZ tlh2000 * renamed some firedef volume values to attenuation values 2009-04-07 20:16:03 MESZ tlh2000 * removed snd_channels cvar * memset s_env 2009-04-07 20:11:52 MESZ tlh2000 * splitted sound and music code into seperate files 2009-04-07 19:56:37 MESZ tlh2000 * fixed and tweaked the sound system (especially the channel handling) 2009-04-07 19:34:17 MESZ geever * fix cvar:mn_installation_count updating 2009-04-07 18:53:19 MESZ geever * reduce scope 2009-04-07 18:24:25 MESZ geever * fix segfault on removing basedefence weapon * move callback registrations/shutdowns to appropriate file 2009-04-07 13:01:28 MESZ geever * fix segfault on opening prolog message (eventmail wo tech) 2009-04-07 12:36:14 MESZ geever * fix negative hp-bar overflow on aircraft_soldiers screen * fix scrollbar update of aircraft_list (wheel) * extend aircraft_list a bit * put vscrollbars on popup_intercept screen (and fix node properties) 2009-04-07 11:08:10 MESZ geever * create default installation names on build * @note: filling up ccs.installations with default names on campaign start does not work because they are lost on an exit game, reload cycle, and even during play installation records can get memsetted (REMOVE_ELEM_ADJUST_IDX) * @todo: I would like to put back installation type based default naming but it is not as easy in the current code 2009-04-06 23:57:13 MESZ geever * correct some tooltips 2009-04-06 23:30:08 MESZ bayo-fr *update UI script properties ** click -> onClick ** in -> onMouseIn ** out -> onMouseOut ** remove empty "in" (it do nothing) 2009-04-06 22:58:03 MESZ bayo-fr *update UI script properties "rclick" -> "onRClick" *remove unused middle click 2009-04-06 22:42:40 MESZ bayo-fr *update UI script properties ** change -> onChange ** wheel -> onWheel ** whup -> onWheelUp ** whdown -> onWheelDown 2009-04-06 21:47:31 MESZ geever * function to build up a base from a template (cleans up basebuilding) 2009-04-06 21:43:33 MESZ tlh2000 * updated po and pot files 2009-04-06 21:41:53 MESZ tlh2000 * patch #2738393 (even more german) 2009-04-06 20:55:52 MESZ bayo-fr * update some deprecated properties with "on" prefix 2009-04-06 20:01:10 MESZ tlh2000 * use INVSH_GetItemByIDX when we get the index from the netchannel or from user input * removed checks for RIGHT and LEFT inventory and the related ERR_DROPs * cleanup and removed useless function calls 2009-04-06 19:38:48 MESZ tlh2000 * also check whether the living actor that can use weapons has weapons, too - otherwise no further reaction fire checks are performed 2009-04-06 19:36:40 MESZ tlh2000 * only use reaction fire for teams that are able to use weapons ;) 2009-04-06 19:33:33 MESZ tlh2000 * introduced INVSH_GetItemByIDX 2009-04-06 18:51:11 MESZ btaxis * Changes to various human weapons and plasma weapons. ** Human weapons range reduced across the board, mainly weapons that had 250 range. ** Plasma weapons range increased, slightly more accurate (but not significantly). 2009-04-06 17:10:17 MESZ bayo-fr * example on event properties with "on" prefix 2009-04-06 17:00:34 MESZ bayo-fr * prefix event properties with "on" (we should now use "onClick", old syntax are deprecated) 2009-04-06 11:26:57 MESZ geever * rename autobuild property to mandatory 2009-04-06 00:13:07 MESZ bayo-fr * close chatscreen on load * fix unhide_chatscreen overwrite 2009-04-05 23:55:24 MESZ bayo-fr * remove MN_GetNodeFromCurrentMenu 2009-04-05 23:32:23 MESZ bayo-fr * prevent typing ESC when stack is empty 2009-04-05 23:28:27 MESZ bayo-fr * cleanup menu ESC key handler 2009-04-05 21:24:54 MESZ bayo-fr * add DPI aware manifest * embed it into resource * fix copyright date 2009-04-05 19:59:40 MESZ bayo-fr * add illustration URL about when/how we should use MN_InitStack 2009-04-05 19:36:09 MESZ tlh2000 * removed warning that is no longer true 2009-04-05 19:28:03 MESZ bayo-fr * typo 2009-04-05 19:24:05 MESZ bayo-fr * private access to mn_main and mn_active (please check MN_InitStack todos to cleanup the code) 2009-04-05 19:10:26 MESZ tlh2000 * removed EV_ACTOR_START_MOVE event * smoother actor movement * fixed events during movement: the result was out of sync actor positions * changed EV_ACTOR_MOVE event to send the speed for every single step * there can be events in midmove now 2009-04-05 18:17:34 MESZ tlh2000 * cleanup * fixed overlapping move events 2009-04-05 17:38:22 MESZ bayo-fr * use "*node:" instead of "*path:" for setter (condition and setter look like the same) 2009-04-05 15:22:57 MESZ geever * move hack to make it work on loadgame either 2009-04-05 14:40:08 MESZ tlh2000 * fixed copy and paste error 2009-04-05 14:39:13 MESZ tlh2000 * better error messages in CL_ActorDoShoot 2009-04-05 14:29:58 MESZ geever * check that every basetemplate have the mandatory buildings. * @todo: rename autobuild flag to mandatory 2009-04-05 14:21:38 MESZ tlh2000 * removed CL_SetLastMoving - extended the EV_ACTOR_APPEAR event instead 2009-04-05 13:51:55 MESZ tlh2000 * removed blockBattlescapeEvents completely 2009-04-05 13:43:50 MESZ tlh2000 * allow to move multiple soldiers at the same time again ** moved actorMode stuff from client_state_t into le_t ** NOTE: selActor usage has increased again, maybe some of places need a null ptr check - please report problems 2009-04-05 13:39:35 MESZ tlh2000 * mesh animation code will no mark an animstate as changed if it was changed to the same animation. This should fix gaps in running animations 2009-04-05 13:37:33 MESZ bayo-fr * fix problem when SDL_SetVideoMode choose another resolution than the requested one (fullscreen) 2009-04-05 13:34:38 MESZ tlh2000 * remove execution of le->think for LET_StartIdle during lerping the actor movement. This fixes anim state changes to standX animation while the movement was interrupted by just an EV_TURN event * cleanup and removed some debug code 2009-04-05 13:24:47 MESZ tlh2000 * fixed smooth actor movement 2009-04-05 11:58:56 MESZ tlh2000 * EV_ACTOR_START_SHOOT: missing one location of the server side shootype 2009-04-05 11:52:29 MESZ tlh2000 * removed todo comment 2009-04-05 11:50:50 MESZ tlh2000 * renamed and moved stuff * removed server side handling of client states - use the server side value on the client side instead * cfiremode (also renamed to currentSelectedFiremode) is no longer a member of the map static client data - but the le 2009-04-05 11:44:46 MESZ tlh2000 * normalmaps 2009-04-05 09:56:55 MESZ tlh2000 * fixed warning in release mode 2009-04-05 09:47:22 MESZ tlh2000 * ups - forgot to save a file 2009-04-05 09:37:46 MESZ tlh2000 * FIRESH_FiredefsIDXForWeapon => FIRESH_FiredefForWeapon * removed Com_ShapePrint * reduced scope * doxygen * implemented AI_NoHideNeeded * introduced mor_brave cvar * G_Vis is no longer static 2009-04-04 19:25:24 MESZ tlh2000 * fixed typos 2009-04-04 19:12:21 MESZ tlh2000 * fixed typos + minor cleanup 2009-04-04 19:01:04 MESZ tlh2000 * ups - missed the removal of ANTIMATTER_TECH_ID from the c file 2009-04-04 18:59:43 MESZ tlh2000 * more use of ANTIMATTER_TECH_ID 2009-04-04 18:54:06 MESZ tlh2000 * Antimatter => antimatter (BTAxis - please check) * cleanup and fixed typos * strncmp => strcmp 2009-04-04 18:42:41 MESZ tlh2000 * fixed typo 2009-04-04 18:42:07 MESZ tlh2000 * minor cleanup 2009-04-04 18:35:55 MESZ tlh2000 * ufopedia cleanup 2009-04-04 18:15:48 MESZ tlh2000 * converted assert into Sys_Error 2009-04-04 17:50:24 MESZ tlh2000 * fixed geoscape time scaling cvar values 2009-04-04 16:38:35 MESZ bayo-fr * reordering option list (SF #2663612) 2009-04-04 14:51:19 MESZ tlh2000 * removed upResearchedLink and UP_DrawEntry as well as upFireMode from ufopedia code 2009-04-04 14:27:27 MESZ tlh2000 * remove the mn_changeitem (might be added several times to the command buffer in the same frame) 2009-04-04 14:06:25 MESZ bayo-fr * typo 2009-04-04 13:51:15 MESZ tlh2000 * fixed change_action confunc (the cmd that was used to set the cvar value wasn't executed in the same frame as the if check right below that set) 2009-04-04 13:43:03 MESZ tlh2000 * skip unuseable ammo definitions in item detail panel 2009-04-04 13:39:05 MESZ tlh2000 * cleanup 2009-04-04 13:30:27 MESZ tlh2000 * removed check for upCurrentTech 2009-04-04 13:26:26 MESZ tlh2000 * cleanup in the inventory callback functions * removed UP_ItemDescription and UP_ResetCvarsForNormalItems 2009-04-04 13:25:15 MESZ tlh2000 * updated some more menus with the item info panel (market hasn't support for them yet) 2009-04-04 13:01:50 MESZ tlh2000 * cleanup item information and converted it into a panel 2009-04-04 12:33:43 MESZ bayo-fr * typo 2009-04-04 12:12:34 MESZ bayo-fr * warning if we compare a node property using a string operator 2009-04-04 12:00:30 MESZ bayo-fr * Com_Printf to have a runtime warning 2009-04-04 11:45:13 MESZ tlh2000 * Sys_Error instead of assert if node wasn't found 2009-04-04 09:46:35 MESZ tlh2000 * reactivated item details for multiplayer equipment menu * NOTE: This is work in progress and is currently only working for the multiplayer team menu. 2009-04-04 02:48:47 MESZ geever * fix node order and position. fixes bug#2727998 2009-04-03 22:05:31 MESZ tlh2000 * patch #2727369 (more corrections/German) 2009-04-03 21:41:58 MESZ tlh2000 * should fix assert in CL_SetGameTime 2009-04-02 22:54:25 MESZ richlv * rearange grass brushes as per wiki to reduce sharp lines, introduced by dirtmaps; in the process reduce brushcount & amount of exposed faces * note, one brush had to be split, couldn't figure out geometry otherwise 2009-04-02 19:08:32 MESZ tlh2000 * details 2009-04-02 18:58:35 MESZ tlh2000 * fixed levelflags 2009-04-02 18:54:58 MESZ tlh2000 * normalmaps 2009-04-02 18:53:22 MESZ tlh2000 * normalmap 2009-04-02 18:38:05 MESZ tlh2000 * removed old aliebase texture placeholders 2009-04-02 01:44:46 MESZ bayo-fr * copy AIM_DrawSelectedZone for BDEF_ * remove MN_GetNodeFromCurrentMenu uses * todo about spliting BDEF_ and AIM_ in 2 files 2009-04-02 00:09:03 MESZ bayo-fr * fix src from ./ -> ./src 2009-04-02 00:02:39 MESZ geever * (re)set/delete mn_base_count cvar on campaign start/shutdown 2009-04-01 23:51:05 MESZ geever * build must-have buildings on first base with autobuild disabled too (fixes bug#2723591) 2009-04-01 09:12:36 MESZ btaxis * Increased weapon ranges again. 2009-04-01 08:07:46 MESZ tlh2000 * fixed typos + small cleanup 2009-04-01 08:00:15 MESZ tlh2000 * fixed typos + doxygen 2009-04-01 01:36:08 MESZ bayo-fr * fix warning 2009-04-01 01:23:09 MESZ bayo-fr * remove todo done (see isRunning) 2009-04-01 01:19:55 MESZ bayo-fr * remove wrong/done todo 2009-04-01 00:59:11 MESZ bayo-fr * typo 2009-04-01 00:58:39 MESZ bayo-fr * add a todo about actions 2009-04-01 00:52:28 MESZ aduke1 * TR_SingleTileBoxTrace: decl/def constness mismatch 2009-04-01 00:47:34 MESZ bayo-fr * add a todo about MN_PushCopyMenu_f 2009-04-01 00:18:23 MESZ bayo-fr * remove MN_PoolAllocAction from node