This uses the following patch for debug-messages: http://mattn.ninex.info/patches/G_InventoryToFloor_debug7.patch ] Game started (player 0) It's team 1's round InvAdd: (player 0) LE is 1|0X1 InvAdd: (player 0) LE is 2|0X2 InvAdd: (player 0) LE is 3|0X3 InvAdd: (player 0) LE is 4|0X4 ] Dragging weapon to floor CL_EntAppear: (player 0) LE is 86|0X56 InvAdd: (player 0) LE is 86|0X56 MN_HideNode: No node given ] Dragging weapon around on the floor InvAdd: (player 0) LE is 86|0X56 InvAdd: message ignored... LE 86 not found InvAdd: ignoring: Item: 57 pbeamcannon ... name -> Partikelstrahlkanone ... type -> rifle ... category -> 49 ... weapon -> 1 ... holdtwohanded -> 0 ... firetwohanded -> 1 ... twohanded -> 0 ... thrown -> 0 ... usable for weapon (if type is ammo):